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    Faceless Assasins HQ

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    Blue
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    Faceless Assasins HQ Empty Faceless Assasins HQ

    Post  Blue Tue Jan 18, 2011 2:23 am

    The script for Faceless Assassin HQ:

    Variable:

    new FacelessGate;
    new infoduty;
    new floor1;
    new floor10;

    Object, Pickup and Vechicle:

    SetGameModeText("Blank Script");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    CreateObject(13645, 2094.3918457031, 2368.7358398438, 60.549999237061, 0, 0, 179.75, 300);
    CreateObject(13645, 2097.0927734375, 2368.76953125, 60.549999237061, 0, 0, 179.24194335938, 300);
    CreateObject(13645, 2099.8203125, 2368.8056640625, 60.549999237061, 0, 0, 179.23645019531, 300);
    CreateObject(5152, 2118.9208984375, 2403.94921875, 58.421619415283, 0, 344.99816894531, 179.99450683594, 300);
    FacelessGate = CreateObject(985, 2071.9499511719, 2437.7219238281, 47.900001525879, 0, 0, 0, 300);//Gate
    CreateObject(2475, 2100.3356933594, 2402.5170898438, 59.81689453125, 0, 0, 0, 300);
    CreateObject(356, 2100.4602050781, 2402.5168457031, 60.06689453125, 0, 0, 4, 300);
    CreateObject(358, 2100.4521484375, 2402.5056152344, 60.718391418457, 0, 0, 4.75, 300);
    CreateObject(348, 2100.3986816406, 2402.5305175781, 61.397392272949, 0, 0, 0, 300);
    CreateObject(335, 2100.8845214844, 2402.4558105469, 61.446807861328, 0, 0, 0, 300);
    CreateVehicle(451, 2124.7729492188, 2404.2473144531, 58.162811279297, 269.99963378906, 1, 1, 1000);
    CreateVehicle(522, 2099.2631835938, 2387.2163085938, 60.477272033691, 179.99450683594, 1, 1, 1000);
    CreateVehicle(522, 2100.5178222656, 2387.4787597656, 60.477272033691, 180.74157714844, 1, 1, 1000);
    CreateVehicle(559, 2097.2836914063, 2389.0305175781, 60.570957183838, 180, 1, 1, 1000);
    CreateVehicle(559, 2094.0837402344, 2389.03515625, 60.570957183838, 180, 1, 1, 1000);
    CreateVehicle(563, 2089.4572753906, 2414.8532714844, 75.038612365723, 90, 1, 1, 1000);
    CreatePickup(371, 2, 2115.8950195313, 2368.1604003906, 60.81689453125, 0);
    infoduty = CreatePickup(1239,1,2100.7188,2401.3010,60.8169,-1);
    floor1 = CreatePickup(1239,1,2118.4026,2416.6379,10.8203,-1);
    floor10 = CreatePickup(1239,1,2118.2305,2416.6018,49.5234,-1);
    SetTimer("CheckGate",1000,true);

    Script for the Gate

    forward CheckGate(); //Could you add "IF" so it would only open if it's Faceless Assassin member, It is a automatic gate
    public CheckGate()
    {
    new FacelessGate_status;
    for(new i;i<MAX_PLAYERS;i++)
    {
    if(!IsPlayerConnected(i)) continue;
    if(IsPlayerInRangeOfPoint(i,10.0,2071.9499511719, 2437.7219238281, 47.900001525879))FacelessGate_status=1;
    }
    if(FacelessGate_status)MoveObject(FacelessGate, 2064.7, 2437.7219238281, 47.900001525879, 2 );
    else MoveObject(FacelessGate, 2071.9499511719, 2437.7219238281, 47.900001525879, 2 );
    }

    PS: You can add it anywhere

    Commands:

    if (strcmp("/duty", cmdtext, true, 5) == 0) //Could you add the "IF" so the /duty will only work for FA member
    {

    if(IsPlayerInRangeOfPoint(playerid,10,2100.7188,2401.3010,60.8169))
    {
    GivePlayerWeapon(playerid, 4, 1);
    GivePlayerWeapon(playerid, 34, 500);
    GivePlayerWeapon(playerid, 31, 2000);
    GivePlayerWeapon(playerid, 24, 2250);
    return 1;
    }
    }
    if (strcmp("/up", cmdtext, true, 6) == 0)
    {
    if(IsPlayerInRangeOfPoint(playerid,10,2118.4026,2416.6379,10.8203))
    {
    SetPlayerPos(playerid,2118.2305,2416.6018,49.5234);
    return 1;
    }
    }
    if (strcmp("/down", cmdtext, true, 6) == 0)
    {
    if(IsPlayerInRangeOfPoint(playerid,10, 2118.2305,2416.6018,49.5234))
    {
    SetPlayerPos(playerid, 2118.4026,2416.6379,10.8203);
    return 1;
    }
    }
    return 0;
    }


    OnPlayerPickupPickup script


    if(pickupid == infoduty)
    {
    GameTextForPlayer(playerid,"/duty",3000,1);
    }
    if(pickupid == floor1)
    {
    GameTextForPlayer(playerid,"/up",3000,1);
    }
    if(pickupid == floor10)
    {
    GameTextForPlayer(playerid,"/down",3000,1);
    }

    //Could you make /mask commands


    Faceless Assasin HQ
    Faceless Assasins HQ Galler10

    I make a elevator, which if you write /up, it will make you to floor 10 and /down will make you back to floor 1
    Faceless Assasins HQ Galler11

    Automatic gate, it will open if you are infront of it
    Faceless Assasins HQ Galler12
    King
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    Posts : 248
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    Faceless Assasins HQ Empty Re: Faceless Assasins HQ

    Post  King Tue Jan 18, 2011 8:33 pm

    I like the location. Lol, lucky for you Jerry And Marino are good scripters. So, did you make this script yourself? And one question. How do the Cars and bikes get down on the roof area?

    Nice Faction BTW Very Happy Very Happy Very Happy
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    Faceless Assasins HQ Empty Yes

    Post  Blue Tue Jan 18, 2011 8:35 pm

    Yes, i script it my self... For the car and bike to go down, you just need to move forward and boom... Your down Razz
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    Faceless Assasins HQ Empty Re: Faceless Assasins HQ

    Post  King Tue Jan 18, 2011 8:37 pm

    Nice, I would like to learn how to script myself but for some reason I just don't have the motivation. Razz I find most Tutorials hard to follow, especially the written ones. I was told a good way to start is to make mini-games for servers, so that's what ill do if I can get motivated Very Happy
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    Faceless Assasins HQ Empty -

    Post  Blue Tue Jan 18, 2011 8:47 pm

    I want to start a server but im to lazy...

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